Membuat Animasi Blender Pdf Tutorial Free
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How to Create 3D Animation with Blender: A Free PDF Tutorial
Blender is a powerful and free open-source software for creating 3D animation, modeling, rendering, and more. Whether you are a beginner or a professional, Blender has something to offer for everyone. In this tutorial, you will learn how to create your own 3D animation with Blender, from setting up the scene to rendering the final result.
This tutorial is based on the Indonesian language, but you can easily follow along with the screenshots and the English translation. You will need Blender version 2.8 or higher to complete this tutorial. You can download Blender for free from https://www.blender.org/download/.
Step 1: Setting Up the Scene
When you open Blender, you will see a default scene with a cube, a camera, and a light. You can delete the cube by selecting it with the right mouse button and pressing X. To add a new object, press Space and choose Add > Mesh > Monkey. This will create a monkey head called Suzanne, which is a popular test model in Blender.
You can move, rotate, and scale the object by using the G, R, and S keys respectively. You can also use the manipulator widget on the top left corner of the 3D View to perform these transformations. To change the view of the scene, you can use the Numpad keys or the mouse wheel to zoom in and out, the middle mouse button to rotate, and Shift + middle mouse button to pan.
To make Suzanne look more realistic, you need to add some materials and textures to her. To do this, switch to the Shading workspace on the top of the screen. You will see two panels: one for the 3D View and one for the Shader Editor. The Shader Editor allows you to create and edit materials using nodes. Nodes are graphical blocks that represent different properties and functions of a material.
To create a new material for Suzanne, click on the New button on the top right corner of the Shader Editor. This will create a default material with two nodes: a Principled BSDF node and a Material Output node. The Principled BSDF node is a versatile node that can simulate various types of materials using parameters such as Base Color, Metallic, Roughness, etc. The Material Output node is where you connect your final material to be rendered.
You can change the Base Color of Suzanne by clicking on the color picker next to it and choosing a color you like. You can also adjust other parameters such as Metallic and Roughness to make Suzanne look more shiny or dull. To see how your material looks in the 3D View, switch to Rendered mode by pressing Z and choosing Rendered from the pie menu.
To add some texture to Suzanne's skin, you can use an image texture as a source of color variation. To do this, press Shift + A and choose Texture > Image Texture from the Add menu in the Shader Editor. This will create an Image Texture node that you can connect to the Base Color input of the Principled BSDF node. To load an image file into the node, click on Open and browse your computer for an image file that you want to use.
For this tutorial, we will use a free image texture from https://www.textures.com/. You can download any image texture that you like from this website, but make sure it is seamless and tileable. For example, we will use this image texture of animal fur:
After loading the image texture into the node, you will notice that Suzanne's skin looks distorted and stretched. This is because Blender does not know how to map the image onto Suzanne's surface. To fix this, you need to add some UV coordinates to Suzanne. UV coordinates are a way of telling Blender how to wrap an image around an object.
To add UV coordinates to Suzanne, switch to the UV Editing workspace on the top of the screen. You will see two panels: one for the 3D View and one for the ec8f644aee